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This image describes the Bathroom puzzle part 1 and part 2. Please refer to them for questions about the design.[LGrace]
Concept Art approved by Rebecca.
Artist: Brian
Artist: Andrew
Walkthrough - Basic step-by-step of the game flow. Indicates general level progression and basic puzzle design.
Map layout (Last revised 5/1/08 ) - Top down view of each individual room and its...
This is the general design and puzzle solution for the dining room:
LG:
The wiki is not being maintained satisfactorily. Regardless of what individuals are doing, this site should contain current information about your development progress. It does not.
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Below is the layouts for the 2 hallway puzzles…the uber-secret-trap-door-amazing hallway where the walls close in on you, and the rotating hallway that re-orients the player, and throws them into...
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Art Related content goes here
Tech Artist: Marcin (Kitchen)
Tech Artist: Max (Kitchen)
Max (Reception)
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This is the design and general layout for the kitchen:
Export Guide for Maya to Source
Somebody else made this tutorial. Therefore I, Lorence, will not take credit of this document. If there’s any kind of confusion, or materials that you may not...
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G....
level design (add updates here)
models to hammer
walkthrough
The design,layout, and puzzle of the nursery room:
cell-content
cell-content
cell-content
Props In...
Dining Room
Hall
Bathroom
Nursery
Tunnel
Kitchen
* models
(www.flickr.com)
Weekly delta & changes Weekly Delta (changes and requests)
Class Site
Syllabus
GAD420 Game Wikis
The following Wikis are managed by the GAD420: Prototyping 1 students.
Team Juggernaut:...
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Design
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~ Sound Description
~ File Name
~ Time Duration
Clock chime
clock_001.wav
0:20
Clock tick & chime
clock_002.wav
0:23
Power coming on
energy_001.wav
0:01
Rocking...
Instructions for Importing Models: Instructions for importing Maya models into Source.
Sound: List of sounds saved for use in-game.
Dining Room
Hall
hall_puzzle1(youtube):Animated...
The Asylum is a first person … . (please fill this in with your concept)
In Game Screen Shots
Concept Art
Reference images
We need to create the following props before the end of the...
Art Lead, Tech Lead, Designer, and other leads will post tasks assigned and tasks completed.
Assigned: 05/27/2008
Due
Thur: 05/29/2008
Tech:
combine all elements
play through/ tweak game...
navigation
weekly delta
School
links
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forums
discussion
Ideas
level 1
* smoky room
-- health going down (due to smoke)
Walk toward fireplace room, once inside turn switch to release the smoke
push bookcase to the side, revealing a picture
* dining room
--...
Post Mortem
Winter Asylum:
What went right What Went Wrong
"Story Driven Game"
Dependence on one technical person
"Living" Game Design
Not enough player engagement
"Good work flow among...
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